====================== Up in the Air ====================== This is a short browser game created by a small team led by Julian Fietkau (@julian@fietkau.social) for FediJam 2024. You steer a feather through the sky in order to pick up some words that beg to be written. The game is on some level dexterity-based, but does not require any particular skill level to finish. It is free and should run in all modern web browsers. The game is inspired by “High Delivery”, a Flash game by Ferry Halim: https://www.ferryhalim.com/orisinal/g3/high.htm For copyright-related reasons, this game is distributed in two versions. There is an open source version that can be found on Julian's website as a Git repository. In addition, a “freeware version” (released unter CC BY-NC-ND 4.0) is available for download which has a few minor differences to the open source version, and which may be redistributed and rehosted, but not modified. See below for details. https://fietkau.media/up_in_the_air FediJam 2024: https://itch.io/jam/fedi-jam Please note that this game requires a web server to run. It will not function directly from the downloaded file bundle and must be hosted somewhere. License ======= This is the freeware version of “Up in the Air”. It is licensed to the public under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International license, which can be found at the following address: https://creativecommons.org/licenses/by-nc-nd/4.0/ If you redistribute this game, the creators request that you do so without material changes to it, and that you do not redistribute individual parts of the game except under the provisions of their specific licenses enumerated below. In addition to the rights granted by the CC BY-NC-ND 4.0 license, we give you permission to make technical updates and code adjustments to the game's files to ensure its compatibility with current and future web browsers, e.g. updating libraries, changing low-level code, or adding polyfills or emulation layers, so long as any changes are in service of providing an unchanged gameplay experience through improved compatibility. If you are interested in modding the game contents or porting the game to an entirely new architecture, please base your work on the open source version instead. The game's code, as contained in the files index.html and main.js, is written by Julian Fietkau. https://fietkau.me/ The open source version can be found on the game's website listed above. Unless otherwise specified, all pixel art images included with the game are created by Nina. https://misnina.com/ They are released to the public domain under Creative Commons Zero 1.0: https://creativecommons.org/publicdomain/zero/1.0/ Nina does not legally require you to credit her if you redistribute them, but appreciates it if you do so anyway. Randy Resnick contributed the song “Out of Body Experience” (used in the Jazz audio theme exclusive to the freeware version). Please do not extract or separately redistribute the audio file included with this game. You can find Randy's work, including this song, available for download at: https://randulo.com/ The Classical audio theme uses Kevin MacLeod's arrangement of Pachelbel's Canon in D Major. It is released under the Creative Commons Attribution 3.0 license: https://creativecommons.org/licenses/by/3.0/ https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100301 The “collecting item” sound effect was recorded by Ciarán Mooney (user name ciaranm758) on Freesound.org and is released to the public domain under Creative Commons Zero 1.0: https://creativecommons.org/publicdomain/zero/1.0/ https://freesound.org/people/ciaranm758/sounds/422862/ It has been pitch-adjusted by Julian Fietkau to make the multiple versions of it used in the Jazz audio theme. The various “Glockenspiel” sound effects used in the classical audio theme have been recorded by CABLED MESS (user name cabled_mess) on Freesound.org and are released to the public domain under Creative Commons Zero 1.0: https://creativecommons.org/publicdomain/zero/1.0/ https://freesound.org/people/cabled_mess/packs/19827/ The information about which precise files are used in this game is included in the audio files' metadata. The computer, cursor, and smartphone icons are owned and distributed by Font Awesome and are licensed under Creative Commons Attribution 4.0: https://creativecommons.org/licenses/by/4.0/ https://fontawesome.com/license/free https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/desktop.svg https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/arrow-pointer.svg https://github.com/FortAwesome/Font-Awesome/blob/6.x/svgs/solid/mobile-screen.svg The game bundles the following fonts: * Atkinson Hyperlegible by Braille Institute of America, Inc. https://www.brailleinstitute.org/freefont/ * Cookie by Ania Kruk https://fonts.google.com/specimen/Cookie * Nihonium113 by Haley Wakamatsu / UkiyoMoji Fonts https://www.1001fonts.com/nihonium113-font.html * OpenDyslexic by Abbie Gonzalez https://opendyslexic.org/ All four of these fonts are licensed under the SIL Open Font License Version 1.1. The full license text is included with the font files. https://openfontlicense.org/open-font-license-official-text/ The game's logo uses the font Precious by Bolt Cutter Design. https://www.fontspace.com/precious-font-f7252 This font is not included with the game. The game bundle includes a copy of three.js, the 3D JavaScript library used to render the game. Three.js is (c) mrdoob and contributors. It is released under the MIT license. https://threejs.org/